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Ojú

A music platform where artists get paid, not played

Client
Gangan (Voicify Limited)
Sector
Music
Services
Product Design, Design System, Brand Identity, Mobile Design
Year
2026
The one shot that carries this project. A hero still, or a short loop of the thing running.Image · 16:9 · 2400×1350

Results

3

platforms (web, iOS and Android) from one design system

2

personas, fan and artist, served by a single component set

0

algorithmic gatekeeping between an artist and their audience

The brief

Streaming pays roughly $0.003 to $0.005 per play: about 250,000 monthly streams to reach minimum wage. Artists build the audience and hand most of the revenue to a platform that did not build any of it.

Design

The insight

Both groups already had the relationship. Artists build audiences on stage, on social media, in their local scene. The product did not need to build discovery or algorithmic recommendation. It needed to be a direct payment rail between people who already wanted to support each other.

That single decision removed an entire product surface and shaped everything after it.

Dual-persona architecture: fan and artist navigation
The talking-drum mark, construction and use
Artist dashboard and fan library, across platforms

The identity

A talking drum, reduced to a silhouette. Streaming services are green, red, black. Gangan needed to signal different economics at a glance, before anyone read the pitch. The mark carries across the App Store and Play Store listings, the marketing site, social, and inside the product as app icon, loading screen and navigation mark.

Outcome

Gangan launched across web, iOS and Android from a single design system serving two distinct personas, with a cohesive identity across all platforms and marketing surfaces.

Design

  • Figma
  • Design system
  • Dual-persona architecture
  • iOS & Android

Brand

  • Talking-drum mark
  • Visual identity
  • Brand guidelines
  • App icon

Product

  • Artist subscriptions
  • Direct payments
  • Fan library
  • Artist dashboard

Decisions that mattered

  1. 01

    Designed for two personas inside one system rather than two apps. Fan and artist see different navigation and different surfaces, but every component is shared, which is what made three platforms possible at that pace.

  2. 02

    Built the product around a payment rail rather than discovery. Artists and fans already had the relationship; the product only needed to carry the transaction, so no recommendation engine was required.

  3. 03

    Took the identity from the talking drum rather than the streaming-service palette. No green, no red: the mark signals 'different' before a word of positioning is read.

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